Billy Mello

Billy Mello

Music and Sound Design for VR Games, AR, XR, 360 Videos and AI

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VR Experience

VR Experience

VR Experience

VR Experience

VR Experience

360 Video

AR

VR Experience

VR Experience

VR Experience

VR Experience

VR Install

VR Game

360 Experience

AR

360 Video

Alexa 360

VR Game

Branding

VR Game

360 Video

VR Game

360 Video

AI Music

Event

VR | Music | SFX

Embark on a Spellbinding VR Journey with the Ehrlich Brothers

Where?

House of Magic - https://www.houseofmagic.de/


Date

Winter 2023


Project type

360 Audio mixing, Music and Sound Effects creation and implementation in Unreal Engine 5.


Project Development

Timetravel Berlin - https://timetravel.berlin/en/



Embark on a spellbinding virtual reality journey with the Ehrlich Brothers in the House of Magic.

In this immersive VR experience, you'll follow the famous illusionist duo on your own flying broomstick, soaring through breathtaking landscapes and challenging the scary Angel of Death.

As you navigate this magical world, you'll be captivated by the stunning visuals and thrilling gameplay.

Uncover your own magical powers and immerse yourself in the fantastical world of the Ehrlich Brothers.


For this project, I used again the Emotional Circle, a concept I've developed based on the Valence/Arousal Circle, to understand the emotion of each scene, and the Circle of Fifths, to translate these emotions into Music (see image below).













The result is a Music and Sound Effects narrative that keeps up with the pace of the immersive journey. Each part of the project has its emotion fully translated into Music, enhancing the gameplay and making the experience even more interesting.


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360 Video | Music | SFX

You Destroy.

We Create. -

The war on Ukraine’s culture.

Central light rays

Emmys 2023 Nominated!

Click on the Emmys logo

to know more.

Where?

Meta Quest - bit.ly/3YwDUYq


Date

Spring 2022


Project type

360 Audio mixing, Music and Sound Effects creation and implementation.


Project Development

NowHere Media -

https://www.nowheremedia.net/

Moritz Mayerhofer - Art Director https://www.imdb.com/name/nm3499335/


What happens when museums can no longer show their collections and instead need to hide them?

What does it mean to be a street artist when your city is bombed?

What does it take to be a musician when your country is attacked?

"You Destroy. We Create." takes you on a 25-minute immersive journey through the war-torn country, where artists and professionals from the cultural sphere are busy protecting, rebuilding and creating art.

This topical journalistic piece uses a combination of 360°/180° stereo videos, drone footage, photogrammetry scans and CG animations to bring you an emotionally engaging, urgent human story.

Music and Sound Effects are an essential part of the narrative.

For this project, I used the Emotional Circle, a concept I've developed based on the Valence/Arousal Circle, to understand the emotion of each scene, and the Circle of Fifths, to translate these emotions into Music (see image below).













The result is a Music narrative that keeps up with the pace of the immersive journey. Each part of the project has its emotion fully translated into Music, enhancing the history and making things even more poignant.

The concept started with the root note of "Russia is a terrorist state", a song created and performed by Ukrainian artist Tucha. From there, all emotions are correlated with harmonies and chord progressions connected to each one of the scenes.




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AR | Music | SFX

Aliph AR - Protecting Heritage to Build Peace

Where?

Free download - https://apps.apple.com/us/app/aliph-ar/id1635091999


Date

Summer 2022


Project type

AR Music and Sound Effects creation.


Project Development

Aliph Foundation - https://www.aliph-foundation.org/

NowHere Media

Moritz Mayerhofer - Art Director https://www.imdb.com/name/nm3499335/


ALIPH AR is an augmented reality app that accompanies the photo exhibition “Protecting heritage to build peace” from the International Alliance to protect heritage in conflict areas (ALIPH).

You can explore and interact with 3D models in AR, amongst other features. The app has both English and French language options.

-Trigger AR panels to place, move, scale, rotate, and explore 3D renders of cultural heritage sites.

-Trigger AR panels to watch videos about ALIPH’s projects.

-Explore panels for images and text to learn more about the projects and people supported by ALIPH. This AR app complements a physical photo installation.

Together, they form an immersive exhibition that tells the story of how heritage has been, and continues to be, a collateral victim of conflict and, increasingly, a target or a weapon of war. It also testifies to how protecting heritage in countries in conflict or post-crisis situations can generate hope, initiate intercultural and interreligious dialogue, strengthen sustainable economic and social development, and build peace. Finally, we are reminded of our shared humanity by witnessing the beauty of some of the world’s heritage through this immersive exhibit.

This app contains both a location-based mode that can be used at the physical exhibition, as well as an at-home, standalone mode that can be experienced anywhere. Download the app and scan the augmented reality markers on the panels to reveal extra information including 3D models of protected cultural locations and videos.

This app is free to use and offers links to learn more about ALIPH and to donate to the Foundation.

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VR | Music | SFX

Darkening -

An animated, interactive, immersive VR film

Where?

IMDB - https://www.imdb.com/title/tt21111536/?ref_=nm_knf_t_2


Date

Winter/Spring 2022


Project type

360 Music, Audio and Sound Effects creation and implementation in Unity3D.


Project Development

Frame Films - https://www.framefilms.cz/

NowHere Media - https://www.nowheremedia.net/


How does someone with depression perceive the world?

Director and protagonist Ondřej guides us through diverse landscapes associating the story of his struggle with depression since puberty.

We share his feelings during the first depressive episodes on a family trip in his childhood, at university when striving for perfect results, and at work in his everyday fights with the depressive “darkening”.

Through animation, combining a stylized form of Ondřej’s environment and abstract images of his emotions, the viewers will experience and understand what it is like to live with this illness, how to tackle it and what mechanisms are used by people with depression to feel better.

For this project, I used the Emotional Circle, a concept I've developed based on the Valence/Arousal Circle, to understand the emotion of each scene, and the Circle of Fifths, to translate these emotions into Music (see image below).












Most of the interactions are voice-controlled. The main character finds out that his tool to get the depression under control is his voice. He uses humming, singing and even shouting as a calming and relieving technique.

A unique immersive experience for Oculus Quest that was nominated for Best Experience at Venice Film Festival 2022.


Writers: Ondřej Moravec & Alice Krajčírová

Director: Ondřej Moravec

Production company: Frame Films, NowHere Media

Producers: Hana Blaha Šilarová, Gayatri Parameswaran, Felix Gaedtke

Art director: Bára Anna Stejskalová

Lead developer: Ondřej Pultera

Main cast:Ondřej Moravec

Country of origin: Czech Republic

Post-production location: Czech Republic & Germany

Shooting language: Czech

Final language versions: Czech, English, German

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VR | Music | SFX

SyncReality -

XR software suite for auto-adaptive content creation

Where?

https://syncreality.com/


Date

Autumn/Winter 2022


Project type

360 Music, Audio and Sound Effects creation and implementation in Unity3D.


Project Development

SyncReality - https://syncreality.com/



SyncReality enables users to create a digital double for every object in the real world. You can extend your experiences beyond guardian boundaries with automatic real-time spatial adaption.

It facilitates seamless house-scale experience creation with real-life haptic feedback for scanned surfaces.

Users can anchor child objects relative to parent objects, maintaining creative integrity and scalability.

Asset Creation

Optimize your experience by creating adaptive virtual objects with built-in rules.

Unity + Unreal Plug-In

Deploy interactive games and experiences by connecting SyncReality to industry-leading Unity and Unreal Engine.

AR + VR Support

SyncReality supports the Quest 2 and Quest Pro headsets.


Music and Sound Effects, again, play an essential part here. A critical aspect of the asset is to change your actual environment to a virtual one, so users need to understand what's doable in this new reality. Through Audio, we can help adjust the expectations of the users, and also guide them through the whole experience.

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VR | Music | SFX

Berlin 2037 - VR Experience

Where?

https://www.nowheremedia.net/berlin-2037/more


Date

Spring/Summer 2022


Project type

Unity3D Music, Sound Effects and Audio interaction with implementation.


Project development

NowHere Media - https://www.nowheremedia.net/

Felix Lange - http://felixlange.dev/


How would Berlin look, sound, smell and feel with friendlier mobility infrastructure?

In Berlin 2037, a teenage girl with a radical desire to change society invites you to hop on a VR-enabled bicycle and ride into her utopia.


This project requires lots of research and field recording, as we're dealing with real places and their transformations in the future.

So, how does a place like Hallesches Tor sounds today?

Field recording, sound effect reinforcement, ambience, and noises.

Everything is there.


And how will it sound in 2037?

Will there be electric cars? The sound pollution is still high in the area? How will the U-Bahn sound in the future? What is the city's aspiration regarding noise, sound, ambience and environment?


Everything must be thoroughly discussed, researched and implemented. Music also plays an essential part in the project, as we're creating an aspiration for the future. What is it that you want to listen to in 2037? How can we evoke emotions for something that hasn't happened yet, but still needs to be imprinted in our minds?

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VR | Music | SFX

Timetravel - Berlin 1928

Where?

Timetravel Berlin - https://timetravel.berlin/en/


Date

Summer/Autumn 2020


Project type

Sound Effects, Sound Ambiences and historical research, with implementation in Unreal Engine 4.



Project development

Timetravel Berlin - https://timetravel.berlin/en/


Going back 100 years in a split second – right into the lively Berlin of the legendary roaring twenties:

To Pariser Platz at the Brandenburg Gate.

Thanks to VR technology, you’ll find yourself not only on the sidelines but right in the midst of the ‘real’ Berlin of the 1920s.

An immersive experience made in Unreal Engine 4 that puts travellers back in Berlin in 1928.

Throughout virtual reality time travel, you can witness historical events, immerse yourself in countless everyday scenes and meet famous personalities who truly lived in Berlin in the 1920s.


The audio, sound and ambiences in this experience are incredibly immersive and genuinely transport users back in time.

The sound design has a wide range of authentic sounds from the era, such as the clanging of tram cars, the chatter of street vendors, and the bustle of the city streets. The positional audio allows users to turn their heads and hear different sounds coming from different directions, making it feel like they are there.

The ambient sounds are also expertly crafted and recorded, with a seamless blend of background noises that perfectly captures the atmosphere of the time. Using vintage recordings and soundscapes added an extra layer of authenticity to the experience.

Overall, the audio and sound design in this VR experience makes it an incredibly immersive and engaging experience.

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LBVR | Music | SFX

Factory Berlin - 360 Interactive room with 5th Order Ambisonics Audio

Where?

Factory Berlin - https://factoryberlin.com/


Date

July 2019


Project type

360 Music and Audio implementation in Unity3D with Wwise middleware.


Project Development

Riverside Studios Berlin - https://riversidestudios.de/


Imagine taking a Virtual Reality experience out of its virtuality and placing it in the real world, yet still keeping all its virtual world elements. It's a mixed reality set in a room where interactions should happen as in a regular VR experience.

However, people get into it without any goggles or headphones.

This was the challenge faced by the Riverside Studios/Lucha Libre Audio team in Berlin for the XR Room experience developed by NEEEU for Factory Berlin.

NEEEU is one of the most renowned design studios in town.

Factory Berlin is Europe’s most prominent international innovation community and co-working space, gathering creative people and helping them thrive with their ideas and concepts.

NEEEU implemented eight projectors in a big room so that people could interact with the experience in real life.

Our first challenge was correctly adding sound and music to a presentation for VR elements. The solution was building a 64-speakers array behind fake walls and implementing all audio in Ambisonics.


Client - Factory Berlin - Paul Bankewitz

Architect - Anna Caspar

Construction - Ralf Norkeit

Acoustics - Rummels Acoustics

3D visuals and concepts - NEEEU

Speakers Conception - WeSound

Music Composers - Oliver Laib/Billy Mello/Paulinho Corcione

Sound Effects and Sound Design - Billy Mello (Lucha Libre Audio)

Voice Over - Emily Behr

Project Manager - Ima Johnen (Riverside Studios)

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VR | Music | SFX

The Otherworld UK -

Location-based VR Audio

Where?

The Otherworld UK - https://www.other.world/


Date

May 2019


Project type

Sound effects, ambiences and interactive sounds in Unreal Engine 4


Project Development

The Dream Corporation UK - https://www.thedreamcorporation.com/


In partnership with Sound Designer and UE4 Audio Tech expert Takuro Sakamoto, I've developed 360 ambient sounds, sound effects, interactive sounds and Soundscape drones for the introductory Island experience inside the Otherworld VR Arcade project.


  • Audio and sound play crucial roles in creating a fully immersive experience for The Otherworld. They develop a sense of presence in the virtual world, making it feel more natural to the user.
  • 3D audio creates a surround/ambisonic sound effect, immersing the user in the virtual world. This allows the user to identify the direction of sounds, such as city noises, footsteps or birds singing, making the virtual world more realistic.
  • Ambient sounds, such as wind or water, create a sense of atmosphere in the virtual world. This created a sense of immersion, making the user feel like they were in a different place.


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360 Video | Music | SFX

Rise Above -

360 Video and Animations

Where?

https://cabuwazi.de/


Date

January 2019


Project type

360 Music and Sound Effects for 360 video and animation


Project Development

NowHere Media - https://www.nowheremedia.net/


How can virtual reality be a tool for solutions-oriented journalism?

The prototype Rise Above is an interactive VR film that takes you to a circus in Berlin and tackles this question.

Our partners in this project are the Medieninnovations Zentrum (MIZ) Babelsberg, Circus Cabuwazi, Solutions Journalism Network and Euro News.


The Music and Sound Effects of this project are supposed to be light, as we're dealing with the fun of being in a Circus, but at the same time serious, as we're also dealing with matters of social impact.


In the end, all Sounds for animations and game interactions are fun, exciting and uplifting.

Regarding the social aspect of the project, the music tends to be serious and impactful.


The Rise Above Experience is designed to be both fun and educational. As users explore the virtual circus, they will learn about Cabuwazi Zirkus social work and essential life skills such as teamwork and perseverance.


The experience is also designed to be interactive, allowing users to actively participate in the experience and make choices that affect the outcome.

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AR | Music | SFX

Behind the Scenes - Augmented Audio Experience

Where?

https://www.planetdigital.ch/en/project/behind-the-scenes


Date

January 2022


Project type

Augmented Audio created through Artificial Intelligence Voices and Music and mixed in Binaural with sound effects.


Project Development

NowHere Media - https://www.nowheremedia.net/

Lena Kaufmann

Museum für Gestaltung - Zurich, Switzerland


This project was designed as an immersive, augmented audio walk inside the Museum für Gestaltung in Zurich, Switzerland.

Utilizing a smartphone app and Bluetooth beacons, which track the visitor's movement inside the museum building and subsequently play relevant audio tracks, guiding the participant through the experience, which explains how the internet works, where it comes from historically and physically, as an educational experience that aims to question the motives and powers behind one of the most significant and complex infrastructure systems in our lives.

All Voices and Music were generated through Artificial Intelligence, post-produced, mixed and delivered in ambisonics audio for the experience through headphones.

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360 Video | Music | SFX

Love Matters -

I am Not Alone

Where?

http://lovematters.in/en

https://www.youtube.com/watch?v=Nr1VfEEcCGg


Date

May 2018


Project type

Music and Immersive Sound Effects for 360 Video using Facebook Spatial Workstation


Project Development

NowHere Media - https://www.nowheremedia.net/


A 360 film from NowHere Media Berlin focusing on pregnancy issues with teenagers in India.

360 video about pregnancy during teenage years in India.


Audio and sound play an important role in creating a sense of empathy and understanding for the users.

The VR experience concludes with hope and support, reminding viewers that they are not alone in their struggles and that resources are available to help them through their journey. The use of audio and sound in this experience helps to create a sense of empathy and understanding for the users, allowing them to understand better pregnant teenagers' challenges and the importance of providing support and resources to those in need.


Love Matters is an Indian NGO that discusses pregnancy, marriage, and relationships freely.


They see sex as beautiful to explore, share, and enjoy. And think that if you provide young people with honest and positive information and news on sex, they’ll be more likely to have safer healthier sex.

http://lovematters.in/en

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VR | Music

Holodance -

VR Game Music

Where?

https://store.steampowered.com/app/422860/Holodance/


Date

November 2017


Project type

Unity 3D Game Interactive Audio


Project Development

Narayana Games - https://narayana-games.net/


Based on the OSU!-Beat maps, a massive success in Japan, Korea, and China, Holodance comes as a dance VR experience through Steam.

The game is developed in Unity3D and consists of 12 levels in which the player dances and collects Orbs to get as many points as possible.

The Sheipz Remix of Caipirinha is the first song of the first level, and Immediate Termination was specially designed for Level 10. Also, two more remixes were made to enhance other levels’ experiences.

Each song is separated into stems and integrated into the game, so each part of the song can be used as an Orb emitter.


Lead Developer and Project Manager – Jashan Chittesh

Producer – Mirimah Münch

Art Direction – Samuel Hajek

Character Animation – Hiren Shah

Music for Level 01 – Maestro Billy & Sheipz

Music for Levels 02, 03 – Efe Tozan (Maestro Billy Remix)

Music for Level 10 – Maestro Billy

Quality Assurance – Adrien Laurant

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VR | Music

Beat the Rhythm - VR Game Music

Where?

https://store.steampowered.com/app/781200/Beat_the_Rhythm_VR/


Date

November 2017


Project type

Interactive Music for Unity 3D game


Project Development

Narayana Games - https://narayana-games.net/


A spin-off from Holodance, Beat the Rhythm is also a fast-paced game in VR.

Building a collaborative multiplayer Virtual Reality gaming experience that joyfully makes you dance! All music is composed and produced specifically for this VR experience using binaural audio. The levels are designed to match the sound to give you a spatial, rhythmic, audio-visual experience of pure ecstatic joy.

Think of Beat the Rhythm as a video you can enter and play with.


Beat the Rhythm is a VR game that immerses players in a fast-paced, interactive music video experience. The game features a variety of upbeat electronic tracks that players must navigate through by moving their bodies and interacting with the environment.

The game focuses on audio and sound, each level designed to enhance the player's immersion and engagement. The tracks in the game are expertly crafted to provide a thrilling and dynamic listening experience, with a mix of bass-heavy beats, melodic synths, and catchy vocal hooks.

Players must use their body movements to interact with the game's environment, hitting targets and dodging obstacles in time with the music. The game's responsive and intuitive controls make it easy for players to get into the flow and feel like they're a part of the music video.

As players progress through the levels, they unlock new tracks and environments, each with its own unique aesthetic and visual style. The game also features a range of difficulty levels, allowing players of all skill levels to enjoy the experience.

Overall, Beat the Rhythm is a thrilling and immersive VR game that allows players to experience music like never before. With its focus on audio and sound, the game provides a unique and engaging experience that will keep players coming back for more.


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VR | Music | SFX

Dragon Orb -

VR Game Audio

Where?

https://store.steampowered.com/app/711600/Dragon_Orb/


Date

May, 2017


Project type

VR Audio - Music and SFX with Unity implementation.


Project Development

WaVR Games - https://wavr.com/


VR experience developed by WaVR from Gothenburg, Sweden.

Made in Unity3D using room-scale properly over various VR-enabled devices, the game consists of 55 puzzles, where the player needs to get as many Dragon Orbs as possible to advance.

The physical limitations of a human person were taken into consideration when developing the Game and the Music to create an immersive and fun experience without causing nausea or, for that matter, being too slow and tedious.

I developed all Music and Sound Effects based on the Harmonic Chaining concept so that the player always feels compelled to go further and the game always sounds interesting.


Company – WaVR

Lead Designer – Patrick Zayas

Senior Developer – Samuel Zayas

Lead Developer – Johannes Norneby

Project Manager – Thomas Wingate

Business Developer – Daniel Benitez

Sound Effects & Music – Billy Mello

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AI Music

AI and 360 Music

Where?

https://bit.ly/3WSFiDB


Date

Since 2017


Project type

AI-generated Audio, 360 Music


Project Development

LAIFE Music


In 2015 Maestro Billy moved to Germany in search of different perspectives for his work.

In his constant need to enhance and upgrade his production skills, in 2016, Billy specialized in Audio for Video Games and VR through Berklee College of Music. Also, this move significantly benefits his 25-year expertise in DJing and producing due to this different mix of Europe's electronic scene with the Brazilian way of playing, composing and creating.


In 2017 Maestro Billy released “Commute”, an album that mixes Chillout, Lounge, Techno, Pop and Dance Music based entirely on Sound Design.

By recording street sounds in cities such as London, Berlin, Amsterdam and Lisbon, Billy created a unique concept by making music out of these, but in a way to make people dance and enjoy.

The internet, digital tools and video games have brought new possibilities to the musical scene.

Virtual reality has a close relationship with sound. Music and sound effects are an essential complement to the whole game environment.

In addition to all the work in Virtual Reality, in 2017 and 2018, he hosted workshops at the city of Berlin's leading festival of art and music, the 'Maerzmusik - Berliner Festspiele'. He talked about music, society and the main developments in this relationship, and a "hands on" with the students who recorded, edited and sounded a game.

In 2019 he started experimental works with Audio generated by Artificial Intelligence, releasing albums on musical platforms and co-founded the startup LAIFE, which focused on developing sounds to relieve mental problems such as insomnia, anxiety and depression.


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Alexa Skill 360 Audio

BMW iX3 - Alexa

Interactive 3D Test-drive Audio

Where?

http://bit.ly/3kUDVpT


Date

July 2022


Project type

Alexa Interactive Experience, 360 Audio


Project Development

Ogilvy Brasil / Lucha Libre Audio São Paulo-Berlin/Iara Digital


“Alexa, good morning”. As said millions of times, this command has become increasingly popular in all corners of Brazil. But since 02.07.2022, the response from Amazon's artificial intelligence has been different:

An invitation to an experience, the launch of the New BMW iX3.


BMW do Brasil conceived the action with Ogilvy Brasil and collaborated with Amazon Alexa for the execution. The launch included the possibility of a virtual test drive, which works as follows: people can get to know the car using a voice command on any Echo device or via the Alexa app.


The audio is binaural, with sounds from the right and left sides of the earpiece for a sense of reality. The audio recording and making took place at BMW Welt, in Munich, by Lucha Libre Audio, with my recording, which made everything more intimate and real for the experience.


BMW intends to offer and communicate to consumers the possibility of getting to know the car through “Voice-Drive BMW”. So, it is possible to check the sound of the window opening, the rear windshield working, the front panel, and all the sounds from inside a vehicle. In addition, all sound stimuli are emitted from different directions, like an acoustic 360˚ from inside the iX3, reproducing a sensation from the driver's seat. The sound is also adapted according to the climate in the user's location.


“We managed to extend to all people the possibility of test driving the new 100% electric BMW iX3 from your home, or with your phone, through an experience that is not only immersive, but also geolocated. We cross several APIs such as weather forecast, music choice, among other possibilities, bringing a fully customized experience. The sound of the iX3 will surprise you”, highlights the CCO of Ogilvy Brasil, Sergio Mugnaini.


The campaign debuted on July 2, running for the next six months.


Here's the complete experience (use headphones)

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Sound Branding

AltoQi

Where?

https://www.thiagokrieck.com/altoqi


Date

2021


Project type

Sound Branding


Project Development

It's Lemonade - https://www.itslemonade.com/


Inspired by the Vitruvian concept of architecture and by the triangle, the most rigid form of geometry, the new brand presents isometric grids and has rules for a more functional, systemic and emblematic communication.

Restructured in monolithic architecture, the products now carry the main brand in their name. With Escher as a reference, Mano Pimentel, from Estúdio Pimp, created a three-dimensional alphabet. From the collaboration with John, from Firmorama, came the algorithm for creating art for new brands and products and a package of visual assets for use in communication.

The sound identity was created by Maestro Billy, with artificial intelligence and binaural audio. Watch the new brand expression video with 3D animation developed by Estúdio Pimp.

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360 Video | Music | SFX

Kyly -

360 Audio and Music

Where?

https://www.thiagokrieck.com/filme-360-kyly


Date

2019


Project type

Music and Sound Effects for corporate 360 Video.


Project Development

It's Lemonade - https://www.itslemonade.com/


Installation with 21 virtual reality glasses to get to know an industrial park of 70 thousand square meters.

Featuring the entire operation of the Kyly Group in an immersive format, the film was captured using cinema cameras to create a 360-degree image. 3D animations by Estúdio Pimp and spatial audio by Maestro Billy. I recommend watching the movie on your smartphone with headphones, on the YouTube app.

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360 Video | Music | SFX

Banco do Brasil -

Theatrical VR

Where?

https://www.thiagokrieck.com/filme-360-banco-do-brasil


Date

2017


Project type

Music and Sound Effects for theatrical 360 Video.


Project Development

It's Lemonade - https://www.itslemonade.com/


My first 360 degree production, in partnership with the Centro Cultural do Banco do Brasil.

The challenge was to create an installation where people could have a taste of the highly sought-after play Grande Sertão: Veredas, starring Caio Blat and directed by Bia Lessa. We take the audience to the center of the show to experience one of the most emblematic pieces by Guimarães Rosa.

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Event | Music | SFX

Chevrolet -

Silverado 2023

Where?

Offline event in São Paulo, Brazil


Date

2023


Project type

Binaural Music and Sound Effects for LED projections.


Project Development

Lucha Libre Audio São Paulo - https://www.luchalibreaudio.com.br/

Lampada - https://lampada.ag/


Picture a colossal 7m x 3m LED screen, brilliantly illuminating the stage as it unveils the groundbreaking features of Brazil's best-selling pickup truck. This technological marvel isn't just a visual spectacle; it's a sensory journey.

The LED screen is paired with a state-of-the-art sound system, designed to recreate binaural audio that transcends the confines of traditional headphones. As the audience watches in awe, they're enveloped by immersive sound, amplifying the experience beyond expectation.

This concept was conceived to offer first-time viewers of the new Silverado model more than just a presentation – it's an unforgettable encounter. It's an opportunity to intimately explore every aspect of the vehicle in a way that engages their emotions and leaves an indelible impression.

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Coming Soon!

Stay updated about the latest Projects!

Make sure to check this portfolio regularly for the latest news and updates on my projects. This is also where I will announce any new, immersive VR experiences.

Stay informed about my creative journey as we continue to explore the limitless possibilities of virtual reality.

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My Background

Skills

Experience

  • Sound Design
  • Music Production
  • 360, Binaural and Ambisonics Audio
  • Unity3D
  • Unreal Engine 4
  • Wwise
  • GitHub, Asana, Trello, Notion
  • Thirty+ years of expertise in Music Composing, Programming and DJing
  • Emerging Audio formats. Sounds and Frequencies for relaxing the mind.
  • Sound Designer, Musical producer and Audio developer for Sound Art & Tech, TV, Radio, Advertising, Games, VR, AR, MR, Podcast and Artificial Intelligence.
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Philosophy

Beyoncé's Mrs Carter tour 2013 - Belo Horizonte, Brazil

Sound and Music are the Theater of the Mind.


Through them, we can communicate an emotion or feeling, evoke memories and build sensations, guiding the listener and enhancing any experience, be it Audio-only or Multimedia-wise.

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Let's work

together!

Billy Mello

Phone

(+34) 611 300229

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